Tuesday 29 July 2008

Stress Tests

We had another Stress Test in FML tonight - the third I believe, in recent weeks. For those not in the know, these see all the users who log in bundled into one of two random gameworlds, effectively, rather than be spread over loads - the effect is that it makes the game super laggy, and shows SI where all the problems occur.

Tonight, SI were testing out three different configurations, and I managed to get online for two of them (assuming that there were 3, and that all went to plan).

Now I missed the second stress test, as I was away, but things tonight were significantly better than in the first set - and that must be good news for the eventual release date... SI are winning the war on lag - you heard it here first (or near enough :D)

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