Wednesday, 22 October 2008

Launch delayed

Message from Sega on the SI Forums, just out now:

Hi Everyone.

We're sending all pre-order customers an email today and updating the website with this information.

Here it is first, as promised.

Due to recent issues discovered in the beta, specifically those found in the recent Stress Test, we have revised our game world launch schedule. Due to a few last minute game changes, we have decided to delay the launch slightly and open gameworlds at a slightly slower pace. The dates and times for the gameworld launches are now as follows.

Nov 4th-- Cantona 5:00pm

Nov 6th -- Clough 8:00pm

Nov 7th -- Saunders 5:00pm

Nov 10th -- Fernandez 7:00pm

Nov 11th -- Lineker 3:00pm

Nov 12th -- Fowler 12:30pm

Nov 24th --Shearer 11:00am

Nov 26th Blissett 4:00pm

Nov 28th Keane 3:00pm

December -- Butcher

December-- St John

December-- Jackett

December-- Toms

December --Sharp

To those of you in the delayed worlds, we do have capacity to host you in the worlds launching in November. Please feel free to use the forum areas to chat about which world your communities should move to and we'll help you find the right home.

Cruel blow ends Blades cup hopes

Frecheville Blades 1 (Sverkos 48)
Firefly United 2 (Vargas 19, Ferreyra 120+5)
(AET. FT 1-1)

A cruel and controversial penalty in the last minute of added time in extra time saw the Frecheville Blades crash out of the CWA League Cup at the semi-final stage.

The Blades had matched their illustrious opponents for much of the latter stages of a tight match, with substitute Renan spurning a golden opportunity when clean through on goal deep into extra time.

The early play, however, had been all Firefly - by half time the Blades had still to register a shot at goal after struggling to adapt to their new attack-oriented 4-4-2 formation. Firefly had taken an early lead through a terrific Vargas shot from distance. A switch to 4-3-3 for the Blades at half time, when a goal down, yielded immediate returns though, with Sverkos converting from a Devaca cross.

However, as the game moved towards a seemingly inevitable penalty shoot-out, central defender Devaca turned villain and gave away a penalty for holding Ferreyra in the box. Ferreyra himself stepped up to coolly slot home the winner and put Firefly into the final.

Monday, 20 October 2008

FML: One week to (soft) blast-off!

Well, the retail release is still pencilled in for next Monday, when the first Live gameworld will finally have its doors cranked open.

The latest news:
  • There may be a short delay in the launch - the team are busy cramming in last minute fixes and what-have-you, and may need to delay launch slightly. There's a good chance of it coming on time though - more on Wednesday.
  • News on the gameworld times and conformation of the dates will come on Wednesday of this week.
  • A badge creator is due to go up over the next few days.
  • The official manual and quick start guide should be available soon.
  • In case you missed them, the official dev blogs are available here. The new stadium options look amazing...

FM09 Blogs at HMV

Continuing my practice of covering up not having time to play FML by posting random other stuff, the official FM09 blogs are up and running over at HMV. Every time I see anything on FM09, I get even more excited than I already was - it's going to be a vintage year, I just know it.

So if you've somehow missed out on the news so far, head over to the link above and check it out now. Now!

Thursday, 16 October 2008

Blog Action Day 2008

Apparently it's Blog Action Day. It's the first I've heard of it, but it sounds like a worthy cause indeed - it's focussing on the issue of Poverty.

I'm not going to pontificate on it, or make crass links to the standards of the finances of the Frecheville Blades (though in-game 'donations' are always welcome!!), but I thought it worthy of a heads-up here. And thanks to The Brainy Gamer for my heads-up.

'Above Average' start says Blades boss

I've been pretty absent from FML of late, but I'm managing to sneak on a bit more here and there.

The Blades have made a decent enough start to life in GW23 in my absence - firmly established in the lower reaches of the top 100 (80th currently), and I even managed to place 3rd in an unofficial competition - the "GW4 Memorial League".

Life in the Casual Weekday Association has been steady too - I'm mid table in my qualifying league, 8th at the moment, but with games in hand on most of those above me. I'm projected to finish 7th, but I'll see if I can't do anything about that!

The team is ticking along nicely - I got a solid initial line-up, and have added a few players since then; the 'big-name' signing so far has been Enzo Maresca. With a market value of £1.3M, he's added some much needed quality to midfield - it's become apparent that I'm a terrible judge of a central midfielder...

With the good performance and a few quality signings, my side are up to a 2-star team reputation. That means increased revenue (my daily income is up to £123k from the initial £100k), whilst my wages are still low (£75k per day) - meaning I'm making a healthy profit.

It's been a concern for me in the past that reputations (and subsequently daily income) rise a bit too quickly in a new gameworld - meaning teams get too rich (and good) too soon - but with what I've seen in GW23, it seems like SI have tackled that. And when we get the new facilities added in a future upgrade, that will be something else that drains money out of the game - should add up to great ways of controlling the transfer and wages markets in FML.

Monday, 13 October 2008

Apologies once more...

Hi all,

I've been crap, and I know it. I've not been on FML much, and subsequently not updating on here much, as I'm exceedingly busy offline, dammit.

I work at a University, and have the honour of delivering a lecture course this semester - and that is taking up vast amounts of my time, far more than it should or is healthy.

The Frecheville Blades are being sadly neglected - I joined the Casual Weekday Association in GW23 as I knew this was likely to be the case.

Once my work load eases in a week or two, I will endeavour to get back onto FML and blogging with the best.

In the meantime, I'm also very excited about FM09, another game I will buy and then not have time to play due to real life. The Bootroom folks have just released their 4th magazine, though, with loads of features, include an FML review, and FM09/FMH09 previews - grab it here, with the SI forum post about it here.

Thursday, 9 October 2008

Blogroll expanded

Another good FML blog has come to my attention - so all make sure to check out the progress of Left Foot Forward!

He's got some excellent guides there as well.

Tuesday, 7 October 2008

Weekly official FML update

Taken from a post by Marc Duffy, on the official forum:

Important game changes
Thanks to everyone who has been posting about their experiences playing the game, especially the guys who have been testing in GW23. Everyone knows how we've been championing our constant development module, and what we're proposing is a direct result of your feedback.

Rolling out about now are the following changes:

Activity ratings
Some of you have been mentioning picking up lots of injuries early on, we've made a change that will see you, during the early days of a GW, start off with the highest activity rating possible. This means that you are deemed an active player till such time as you prove otherwise and it should result in you having fewer injuries in the first week.

Managers will now be able to sign players in their initial squad who are on trial with another team, with a news item issued to the trialing manager to inform them. This is to allow managers signing in for the first time to pick players on trial elsewhere in their original squad.

Managers will now not be able to restart while they have any outgoing private bids, wage auction bids (except for their own players) or transfer auction bids (if they are the highest bidder).

Reply to All
The 'Reply To All...' button is now disabled on the mail page if it involves mailing back 'All Managers' or 'Online Managers', if you don't have this moderator privilege. This addresses a situation in one of the gameworlds where over 200 messages were sent to everyone in a very short space of time.

Stress test gameworlds

Emails went out late last week concerning the opening of two brand new gameworlds tonight at 7.30pm. These are what we're called stress test worlds and our aim is to load them with as many people as possible to see how everything copes.

Good luck to everyone joining these worlds, especially those sampling the game for the first time.

FML Development blog
Hope you liked the first couple of blogs. If you've missed them you can read all about what we've got planned for 1.0.1 here under the ‘FML Development category’.